[Devlog] Untitled MFGJ Platformer - Day 8


Hey all! We're halfway through MFGJ, so here's our devlog for day 8:

In addition to some minor visual improvements, the first three levels of our game have received some design updates. Developer Folchamp has also added a brand new level in addition to the first three; our team is aiming for around ten levels in total.

As for myself, I've been working on the script for a cutscene that appears in the mid-to-late game of our project. This has so far been the most challenging dialogue to write, as it presents a key emotional conflict in the game's narrative.

It's been very inspiring to see the progress made by other teams in this jam. We wish everyone the best of luck in building their games!

Happy Jamming!

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