[Devlog] Untitled MFGJ Platformer
Good morning, afternoon, or night, wherever you might be!
This is the devlog for our currently-untitled platformer. Let's get introductions out of the way:
Game Developer: Folchamp
Visual Artist: Ajiyuu
Sound Engineer: Staintocton
Writer: Shade (that's me!)
With the jam officially starting today, our team has begun developing a game based on the jam's theme, growth. Our goal is to present growth as an internal experience as well as an external, visible journey for the player. In the days leading up to the jam, we brainstormed this concept amongst ourselves, deciding on the game's mechanics, length, and art style together.
Today, our developer worked on coding some basic platforming rules in the game's engine. He's also gathered images for our artist to use as a reference. Our sound designer has also put together some samples of background music for us to use in cutscenes, which I've begun writing scripts for. At this early stage in development, we're hoping to get a working version of the game running as soon as possible. This way, we can expand on it as we see fit and make necessary changes along the way.
As it stands, we have a lot of work ahead of us. But we have a clear direction for our game and can't wait to share it with everyone.
Happy Jamming!
Get Flannel
Flannel
Your boss ask you to cut a special tree. Let's see what you will do.
Status | Released |
Authors | Folchamp, Staintocton, shade, ajiyuu |
Genre | Interactive Fiction, Platformer, Puzzle |
Tags | Sprites, Story Rich |
More posts
- [Devlog] Untitled MFGJ Platformer - Day 9Feb 06, 2023
- [Devlog] Untitled MFGJ Platformer - Day 8Feb 05, 2023
- [Devlog] Untitled MFGJ Platformer - Day 7Feb 04, 2023
- [Devlog] Untitled MFGJ Platformer - Day 6Feb 03, 2023
- [Devlog] Untitled MFGJ Platformer - Day 4Feb 01, 2023
- [Devlog] Untitled MFGJ Platformer - Day 3Jan 31, 2023
- [Devlog] Untitled MFGJ Platformer - Day 2Jan 30, 2023
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